Reality Modelling was started in 1998 by Martin Scampion, who has over 25 years of experience in real-time modelling.
Since its start, the company has become well known for :
- Its ability to get the best from any system and deliver high quality visual content, whatever the target hardware and display configuration.
- To deliver work within schedule and within budget.
- To supply work that always meets and normally exceeds, the customer defined requirements.
The company has a large national and international client base, covering project types from driver training and transport research, railways, architectural development, VR television work and accident recreation, through to working on full scale, large area military and civil work, for land, sea and air uses.
Work created, is always designed to get the best from any system, with completed projects currently in use on a wide range of target hardware types and display configurations.
Modelling work is primarily done using Multigen based modelling tools and Adobe Photoshop as a texture creation package, but both polygonal and texture work can be supplied in a wide range of formats.
Reality Modelling has created visual databases, to run on a wide variety of hardware, software and display types, with a broad range of customers, including companies such as :
- BAE Systems
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- Lockheed Martin
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- FAAC
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- HR Wallingford (Maritime simulation)
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- TT&S (Thales training and simulation)
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- XPI (Formerly Primary Image)
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- BDI (Boston Dynamics Inc)
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- TRL (Transport research laboratory, UK)
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- SKY news
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- Boeing
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- Qinetiq
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- Rockwell Collins
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Reality Modelling specialises in high quality database production whether large or small. The work is created specifically to work within customers specified systems limitations, meet defined schedules and be priced at very competitive rates. |